Designing an online sharing economy

Designing an online sharing economy

Designing an online sharing economy

Summary

Current gift exchange methods are time-consuming, inequitable, and potentially unsafe. I created GiftCycle as a mobile solution that transforms gift exchange into a convenient, secure, and fair experience by connecting users with their trusted neighbors within a community built on sharing economy principles.

Role

Design lead, Visual design, UX/UI design, User Research

Team

Self-guided project with input from Design mentor

Timeline

1 month, 2020

Summary

Current gift exchange methods are time-consuming, inequitable, and potentially unsafe. I created GiftCycle as a mobile solution that transforms gift exchange into a convenient, secure, and fair experience by connecting users with their trusted neighbors within a community built on sharing economy principles.

Role

Design lead, Visual design, UX/UI design, User Research

Team

Self-guided project with input from Design mentor

Timeline

1 month, 2020

Summary

Current gift exchange methods are time-consuming, inequitable, and potentially unsafe. I created GiftCycle as a mobile solution that transforms gift exchange into a convenient, secure, and fair experience by connecting users with their trusted neighbors within a community built on sharing economy principles.

Role

Design lead, Visual design, UX/UI design, User Research

Team

Self-guided project with input from Design mentor

Timeline

1 month, 2020

Background

The COVID-19 pandemic has impacted many people’s lives dramatically. It’s brought structural injustices and inequities that have been building up into the forefront.


Many people are becoming more concerned about their environmental impact, desire to divest from big retailers, looking for ways to save money, and want to connect with their communities in a more meaningful way. These people engage in gift exchange (also known as Freecycling), the practice where goods and services are distributed as gifts — freely given without any expectation of reward.

“We believe that we can all achieve greater personal happiness, more resilient communities, and a healthier planet by creatively sharing what we have in abundance.” - The Buy Nothing, Get Everything Plan by Liesl Clark & Rebecca Rockefeller


This project was inspired by this movement and aims to create a mobile experience that facilitate users engaged with gift exchange.

Background

The COVID-19 pandemic has impacted many people’s lives dramatically. It’s brought structural injustices and inequities that have been building up into the forefront.


Many people are becoming more concerned about their impact on the environment, desire to divest from big retailers, are looking for ways to save money, and want to connect with their communities in a more meaningful way. These people engage in gift exchange (also known as Freecycling), the practice where goods and services are distributed as gifts - freely given without any expectation of reward.

“We believe that we can all achieve greater personal happiness, more resilient communities, and a healthier planet by creatively sharing what we have in abundance.” - The Buy Nothing, Get Everything Plan by Liesl Clark & Rebecca Rockefeller


This project was inspired by this movement and aims to create a mobile experience that facilitate users engaged with gift exchange.

Background

The COVID-19 pandemic has impacted many people’s lives dramatically. It’s brought structural injustices and inequities that have been building up into the forefront.


Many people are becoming more concerned about their impact on the environment, desire to divest from big retailers, are looking for ways to save money, and want to connect with their communities in a more meaningful way. These people engage in gift exchange (also known as Freecycling), the practice where goods and services are distributed as gifts - freely given without any expectation of reward.

“We believe that we can all achieve greater personal happiness, more resilient communities, and a healthier planet by creatively sharing what we have in abundance.” - The Buy Nothing, Get Everything Plan by Liesl Clark & Rebecca Rockefeller


This project was inspired by this movement and aims to create a mobile experience that facilitate users engaged with gift exchange.

Generative research

I conducted one-on-one interviews with 12 potential users who participate in the sharing economy to validate the problem and uncover their behavior, frustrations, and other opportunities.

Platforms used

Craigslist Free

Facebook groups

FB Marketplace

SMS & Email

Curb & Stoop

Instagram

Platforms used

Craigslist Free

Facebook groups

FB Marketplace

SMS & Email

Curb & Stoop

Instagram

Common tasks

Offer

Claim

Browse

Request

Common tasks

Offer

Claim

Browse

Request

What users value

Large user base

Sense of community

Fast & easy

Trust & safety

What users value

Large user base

Sense of community

Fast & easy

Trust & safety

Generative research

I conducted one-on-one interviews with 12 potential users who participate in the sharing economy to validate the problem and uncover their behavior, frustrations, and other opportunities.

Platforms used

Craigslist Free

Facebook groups

FB Marketplace

SMS & Email

Curb & Stoop

Instagram

Common tasks

Offer

Claim

Browse

Request

What users value

Large user base

Sense of community

Fast & easy

Trust & safety

Insights

Insights

Insights

1

Efficiency drives use, while community improves retention

Users’ main goal is to quickly give or receive items. So while transaction-focused apps lack warmth, they're still preferred since they allow users to fulfill this task quickly. Even if the online experience isn't the friendliest, more often than not, the offline exchange provides a much needed sense of community and connection.

Opportunity

The primary focus of the app should be to streamline the listing and claiming experience, while also providing a sense of community through an activity feed, as an "unexpected benefit" of the platform.

2

2

Building trust while protecting privacy

Trust is essential, but users are cautious about exposing personal details. At the same time, anonymity raises safety concerns. At the same time, inequities in access (time, speed, availability) create tension around fairness.

Trust is essential, but users are cautious about exposing personal details. At the same time, anonymity raises safety concerns. At the same time, inequities in access (time, speed, availability) create tension around fairness.

Opportunity

Make members on the platform feel like real people that users can trust by building their identity around their community interactions. Require lightweight profiles that highlight gifting activity rather than personal data.

3

4

4

No-shows and irrelevant content cause friction

Sorting through a sea of outdated posts with already-claimed items and dealing with failed exchanges diminish the experience, leaving users feeling like the platform is inefficient and the community is unreliable.

Opportunity

Make feed more personalized with accurate location defaults, time-based sorting, and hide posts that contain items that have been "claimed." Reinforce community guidelines, provide reporting tools, and support moderation to address no-shows and poor conduct.

4

3

3

Inequities cause tension

Inequitable giving practices happen. People with wealth of time and fast internet connections tend to be able to claim items more often than others without.

Opportunity

Increase transparency by showing “gift exchange stats,” recent activities, and past posts in the people’s profile, so gifters can make more equitable decisions.

Card sorting

This exercise helped inform the information architecture and bottom navigation on early iterations.

Mid-fidelity wireframes

I narrowed the project scope to the core value of the product: the ease of gifting a pre-owed item to the user's immediate community in a trusted environment. I created wireframes based on the optimal path for completing this task.

Usability testing

Three rounds of usability testing helped validate and invalidate my assumptions and guided further design iterations.

Home / Main feed

Hypothesis

User will want to scan the content and familiarize themselves with the community before starting their primary task. Content is organized by tabs to not overwhelm the user.

Findings

  • “Offering” and “Requesting” are too ambigious and leaves the users confused.

  • Users did not understand why the three different types of posts were separated by tabs. They expected to see all posts in one feed.

Iterate

  • Change verbiage to “Giving” and “Asking.”

  • Combine all posts in one feed, but make each type visually distinct to avoid confusion.

  • Change card layout to accomodate posts that don’t contain images.

Create your profile

Hypothesis

User will want to create an identity on this platform before they give away their item. They can control the level of anonymity based on their comfortability.

Findings

Most users wanted to skip this step.

Iterate

  • Provide default randomized display name and avatar so that user can skip this step but still complete their task.

  • Trigger a dialog that reminds users to complete their profile after they finish their task. User can stay anonymous, so the dialog will only pop up once.

Community guidelines

Hypothesis

User learns capabilites of the app and community guidelines. These align with their values and in turn, reinforces their trust in the platform and the users on it.

Findings

  • Most users didn't read the guidelines because they assumed they already knew the info.

  • Users were frustrated that these dialogs created extra steps for them before they can get to their task.

Iterate

  • To interfere less with the user’s progress, change the UI from full-screen takeover to an overlay dialog.

  • Get rid of Posting Guidelines. Users are already familiar with these so it adds no value.

Mark as claimed

Hypothesis

After a successful gift exchange, users will want to mark their item as claimed, to remove the post from the feed so that they no longer get notifications about the item. This dialog pops up the next time they open up the app after posting their item.

Findings

Users were confused about why they had to complete this step.

Iterate

  • A clearer affordance is to turn this action into a toggle on the post.

  • A pop-up dialog box is too disruptive. Users don’t need this reminder since there will be other triggers that will lead them to complete this action on their own (e.g. someone interacts with their old post).

Visual design

The brand identity of Giftcycle is based on characteristics that users used to describe a positive community: warm, generous, and trustworthy. I based the color palette off of the literal and symbolic properties of houseplants — the most popular item for gift exchange amongst users. I also created supporting visuals like the logo, illustrations, and icons that reflect the soft, human-like quality of the brand identity.

Final screens

Key screen designs after several rounds of iteration.

Home and discovery feed

An activity feed that can be filtered and sorted, containing posts and interactions that gives the user insight into their community. The user’s two main actions (searching and posting content) are supported on this screen.

High fidelity screens of the Home page and discovery feed

High fidelity screens of the "New post" form

Create new post

Users can create three types of posts: Giving, Asking, and Appreciation. Users can easily create their post by filling out the form, with tips and guidance designed to optimize their posts.

Notifications and comments

Users get notifications of interactions on their post in their Inbox. Tapping on an activity item will bring them to the reactions and comments section below their post.

High fidelity screens of Inbox and comments section

High fidelity screens of the user profile page and messaging screen

View user profile & message

Users have control over who to give away their item to. They can view other people’s profiles and see their gift exchange stats and activities. From there, they can direct message that person to arrange the gift exchange.

Community Guidelines and Giftbot

Moderation on the platform exists via Community Guidelines, a passive way to reinforce the sharing economy ethos, and a chatbot in their Inbox to report problematic users or get help with other concerns.

High fidelity screen of Giftbot chat

Final screens

Key screen designs after several rounds of iteration.

Home and discovery feed

An activity feed that can be filtered and sorted, containing posts and interactions that gives the user insight into their community. The user’s two main actions (searching and posting content) are supported on this screen.

High fidelity screens of the Home page and discovery feed

High fidelity screens of the "New post" form

Create new post

Users can create three types of posts: Giving, Asking, and Appreciation. Users can easily create their post by filling out the form, with tips and guidance designed to optimize their posts.

Notifications and comments

Users get notifications of interactions on their post in their Inbox. Tapping on an activity item will bring them to the reactions and comments section below their post.

High fidelity screens of Inbox and comments section

High fidelity screens of the user profile page and messaging screen

View user profile & message

Users have control over who to give away their item to. They can view other people’s profiles and see their gift exchange stats and activities. From there, they can direct message that person to arrange the gift exchange.

Community Guidelines and Giftbot

Moderation on the platform exists via Community Guidelines, a passive way to reinforce the sharing economy ethos, and a chatbot in their Inbox to report problematic users or get help with other concerns.

High fidelity screen of Giftbot chat

Prototype

Prototype

More case studies

Making content planning easy and strategic

Taking the fear out of hitting "Send"

More case studies

Making content planning easy and strategic

Taking the fear out of hitting "Send"

More case studies

Making content planning easy and strategic

Taking the fear out of hitting "Send"